Why Gamification?

Gamification in eLearning is emerging as an effective technique to engage learners. It has found its place for serious learning, that is, meeting specified learning outcomes. Gamification is all about using the principles and key elements of gaming to meet the required learning objectives.

Gamification techniques are used with the intention of encouraging people’s desire of socializing, learning, achieving mastery, competing, attaining status, expressing self, and much more. As it offers a learning journey to have fun as you learn, learners welcome it wholeheartedly.

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Cyber security training

This game used multiple levels and challenges. The game also used multiple environments to provide a better gaming experience in addition to points, learning tips and rewards.

Why Multiversity?

  • Our business awareness and ambitious vision has led us to achieve impressive expertise in the elearning industry.
  • We provide innovative, industry-relevant learning solutions that can be undertaken as a part of classroom or online training.
  • We create empowering, scalable, and bespoke learning solutions that help you streamline your processes and create new revenue streams.
  • We are passionate about solving complex business challenges by providing compelling narratives and designing effective learning solutions.
  • We help your customers view your brand the way you visualise it.
  • We help shape your projects at a strategic level with our cohesive design and development.
  • We cultivate great ideas with passion, purpose, and technology.
  • We take your business/product to the market at a delightful speed.
  • We deliver end-to-end solutions in record time with perfection.
  • Our enriching experience in the elearning domain makes us a dynamic knowledge partner, who can link your vision to actionable strategy.
  • We believe in clear communication to ensure every detail is just right.

Let’s Connect

Speak to our team of eLearning experts to get your requirements reviewed and a no-obligation solution to address the same.

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    Would you like to explore how Multiversity has helped organisations leverage Gamification for content that is not so interesting for learners, but very important for organisation to ensure all stakeholders understand and apply the knowledge in the given situation?