Multiversity – Our Inside and Out

Multiversity - Our Inside and Out

Universities have been around in India for a long long time but people realised the value of higher education and specialisation around 1857 with the introduction of public universities of Calcutta and Madras. A few years down the line, in the later half of the 20th century, we started seeing progress at a rapid pace and witnessed the electronic revolution. This period saw the development of components, tubes, cameras, televisions and so much more. From there we went to computing and eventually to building the 3rd super computer in the world.

Then our founder, Dr. Bhatkar, who had actively been a part of the revolution, was posed with a question of what next?

Sir, being the visionary he is, thought that it was time to introduce India to a new generation university. It was almost the 21st century and there had to be something that connects and gives info to all.

At that time, the idea of Multiverses was circulating. People started to accept the notion that just like dreams, we have umpteen multiverses and many of those we have not yet unravelled. Just having found his inspiration, Sir then came upon the word Multiversity in the dictionary. He thought that there was nothing more appropriate than that word defining a place of learning that can impart the knowledge of all of existence.

Now the question came of what does Multiversity do?

For each person life has a different meaning. Which then means that life has many perspectives to it. Education, similarly, is multi-dimensional. It provides a means of expression and also gives everyone a chance to find their way of living. The idea of Multiversity then stemmed from the want of helping people find their path and way of life by enabling them to transcend into time, space and existence with the help of emerging technology.

Multiversity takes a lot of inspiration from a saying that says that if someone can not reach a guru but has strong intent to gain knowledge, a guru finds their way to them. We believe that our name multiversity explains our mission of having experts, from various fields, come together to reach and touch lives to make a difference.

Honoured to be Honoured

Gold Award at LEARNX LIVE Awards 2020

Multiversity is proud to announce that it won the LearnX Award for outstanding work in an Integrated Training Project (VR + Face-To-Face). The award focuses on an integrated training project that was delivered using both (VR) and face-to-face instructor-led training allowing participants to practice what they have learnt in the classroom or on-the-job. We are delighted to have stood strong among other winners like Mercedes-Benz, PepsiCo, McDonald’s, Ernst & Young and Shell.

Since our inception in 1998, we have continually demarcated ourselves in the quality of work we provide to our clients. From understanding their requirements to the T to fulfilling each one of them to meet every objective. The end of each project for us is not just delivery but is the establishment of long lasting relationships. With each project we collaborate with our clients to co-create a robust solution blending their know how of their field and our expertise.

The project in focus was that of a pharmaceutical company with a strong global presence. Rapidly increasing competition and a dynamic regulatory environment made it inevitable for the company to meet constant deadlines quicker. Improving the speed at which a drug product was introduced into the market became the new aim.

To this end, the goal was to achieve launch excellence by strengthening the culture of proactive risk assessment and encouraging the spirit of collaboration across global teams to facilitate successful product launches. To meet their goals, a unique initiative was launched— a two day event was held to meet the following objectives:

a. Enrich the participants’ knowledge of the start to end processes

b. Share prior learnings and practices to achieve launch excellence

In the initial brainstorming phase, both teams were acutely aware that keeping the attendees engaged throughout the entire launch process would be a major challenge. Thus, an integrated approach was chosen.

Furthermore, the idea of cross-functional teams from the various departments was one that was initially met with resistance as it was against the way training was traditionally approached. However, it was also the best option for ensuring a diverse and rich learning experience and appreciating the varied challenges and risks presented at every phase of the product development and launch cycle.

Another challenge encountered during the design and implementation of the program was the vast range of age groups that would be participating in the event. The technological interaction with the VR environment was kept simple and minimalistic to avoid overwhelming participants. The Multiversity team also remained available to smooth out any difficulties. Thus, it was noted that the experience was immersive and enjoyable for everyone across the board.

To determine the success of the program in achieving its target, we developed a post-course survey for attendees to fill out. The primary target for the data collection was to assess how well the entire process flow had been communicated, and how much clarity the participants had gained through the module. The results were extremely positive, with 85% of the respondents saying that they had gained very good clarity from the module. A further 13% responded that the module had done fairly well to enhance their knowledge and understanding of the flow and 88% of the respondents rated the Virtual Reality module in the range of 4 and 5 (on a scale of 1 to 5).

In the end, the consensus was that building reflective discussions around problem solving directly into the launch process greatly enhanced the learning and retention. Besides having to run the entire project on a tight time schedule, Multiversity created and delivered the solution in the budget allocated for this VR + Face-to-Face part of the Training program. The innovative mindset and out of the box thinking, along with parallel development processes allowed the event to be pulled off on time, without a hitch and successfully to meet all its objectives.

Stimulate the simulations with Moving Graphics

Stimulate the simulations with Moving Graphics

Introduction

Motion graphics are pieces that emote and intellect the significance of a moment or event through an illusion of motion. And, often, motions provide a great opportunity to explore the creative side of visual storytelling to your learners. They can amaze and put many minds in motion.

Ever since motion graphics have been moving ahead of time, the way we animators and motion designers communicate has changed. Together, with an effective copy and music, motion graphics can build a story.

We see motion graphics every day

You might have got familiar with the technical term right now, but we see motion graphics every day. Digital hoardings, advertisements, animation films, short films, etc. are everyday life examples.

What can motion graphics be used for?

They can be used to launch a product, branding and marketing, creating awareness, explaining a concept, onboardings and training employees, gaming, gamification, and anything which requires that emotive and intelligent significance.

Another field that is really evolving with the use of movement animation is e-learning. We have started using creative ways to deliver content and teach audiences with continuous engagement. Learning digitally is new era’s need and to keep people interested, our aim.

e-Learning and motion graphics

Why not bind this quality to help people learn? As this type of animation offers more than just a wow element – it helps your learners understand the concepts better by visually showing them instead of just blindly telling them.

Different types, styles, and elements in motion graphics

Let’s look at the top e-learning motion graphic style trends today that Multiversity focuses on, to make the best use of.

3D in motion graphics

Using 3D in motion graphics sounds really interesting. Besides just seeing a still element in 3 dimensions; motion can provide different dimensional views and angles consisting of the same graphic design and element.

2D and 3D mix

Using a mix of 2D and 3D graphics is a design style which is more economical and also time-effective. It can enrich the experience and the visual appeal of graphics.

A conceptual e-learning video can be generated where the most imperative concepts can be represented in 3D graphics & the rest of the components can be designed in 2D designs.

A training animated video can syndicate 2D and 3D graphics. Like, an organization can represent a product/ plan and the working in 3D and other graphical elements using 2D.

If you plan to embrace a storytelling approach in motion graphic designs, there are infinite possibilities of linking both 2D and 3D graphics.

Vibrant colour schemes

Colour themes are the personality of every design as they add life to it. In motion graphics, the motion designers are now trialling with vibrant colour palettes to create amazing graphics.

In designing motion graphics for e-learning, the use of bold colour palettes to that of mild ones, create different learning impacts.

Vibrant colour palettes and schemes can be used to create motion graphics for commonly content-oriented training of conceptual subjects like finance, accounts, markets, etc. An eye-pleasing colour palette can instantaneously capture the attention of modern-day learners.

Kinetic typography

From the previous many years we have observed certain patterns & design styles that have developed as the new trend and one such space are typography. The motion designers tried experimenting on plainly appearing text and discovered Kinetic typography. It is a technical name for ‘moving text’. Kinetic typography is an animation method of partying motion and text to prompt ideas in a video animation.

Particles, lines, sounds, and elements in motion graphics

Even the smallest particle or elements are fundamental in visual design. Every single of one them can define and change the meaning. Using particles, lines, and shapes are always great to define the expression behind every frame and graphic.

With recent progress in the domain of graphics, we can see the use of different types of elements in motion graphics designs for e-learning. Thin lines can be used in industrial fields and technologies like robotics, automation etc. to list the process and steps.

Similarly in workplace learning, if you are looking forward to developing an e-learning module on Cyber Security, we may suggest to let us include thin line styled motion graphics to give an effect of motion and remove the monotony of still elements.

Multiple elements can also be used as a part of the flowcharts in e-learning to institute more lucidity and relationship between different elements on the screen without dropping the emphasis and attention.

Stop motion

Stop motion is an animated cinematography technique in which objects are physically employed in movements. These objects are individually photographed frames which then will appear to exhibit motion or change as the series of frames are played back. These objects range from soil clays to real-life things.

Tools for creation

Very smart tools and software applications available today are After Effects, Illustrator, Photoshop, Cinema 4D, Premiere Pro, etc. These tools can provide all the possible options to create great graphics.

Our solutions

Multiversity is aimed at bringing together the power of technology and the need for training, allowing businesses to stay relevant in an ever-evolving world. Our solutions range from Level 1 to 4, Gamification, AR/VR/MR approaches and we strive to bring the best of motion graphics in each one of them. Of any above-mentioned types and styles appeal to you, allow team Multiversity for a collaboration.

Feel free to reach us and we will help you bring your projects in motion.

Raise the eLearning bar with ‘Articulate Rise’

Raise the eLearning bar with ‘Articulate Rise’

Introduction to rapid and interactive eLearning

eLearning is a learning method to utilize digital technologies to access educational syllabus outside of a traditional classroom. Learning online has changed how the world studies and work. Thanks to improving technology that we can now receive information at our fingertips.

This has also brought a new concept – Rapid eLearning. This term refers to the software applications and process used to rapidly create eLearning courses, and sometimes it refers to learning delivered in short, quick electronic-based modules. Before you begin a rapid eLearning project, it is important to ensure the development guidelines are followed.

Can you recognize whether you require a rapid eLearning course or require a course to be developed rapidly?

Creating eLearning courses

If you have ever undertaken an eLearning course or came across the concept of eLearning, you may have an idea of how effective it is to accomplish the learning goals. To achieve this level of quality, designing the courses or program becomes a great task.

Designers and developers can together work on a single project for consecutive weeks; even months. There are a number of design possibilities to develop a program using various authoring tools like Adobe Captivate, Storyline, etc.

These two software applications are one of their own kind and powerful, but one of them come with a steeper designing curve and its own set of challenges. We cannot depend on it for rapid content development.

According to the already delivered projects and years of experience, we estimate that a software application can cost our pockets, time, and also creativity. Many times, a client can have a limited budget as well. These estimates can surely disappoint him and us too.

What possible solution can you think of?

Substitute and need of time

The possible solution is ‘Articulate Rise’. It is a web-based lightweight application, available to access by subscribing the Articulate 360. It can be used in any browser like Google Chrome.

Introduction to the tool

One does not require to download or install it. Articulate Rise runs as smooth as any software application. It was initially developed to provide a medium for predesigned courses and pre-coded user interface.

Uses, features, and benefits

Responsive courses: Articulate Rise’s primary feature enables the user to create responsive courses which are compatible with the mobile devices as well as desktops. Responsive courses adjust the content to fit the devices’ screen size in which it’s being taken on.

Predesigned templates and user interface: Rise provides a simple and elegant user interface. We can choose from elements called ‘Blocks’ to build a course in an interface that anyone would like. We can skip the programming as this becomes useful to work on single-click actions. Process interactions, visual indicators, graphical labels, content placeholders, etc. are some of the best functions Rise can provide.

Course Structurization
Rise enables us to add lessons based on our learning objective. We can add textual content, videos, graphics, images, quizzes, and other elements in logical order to create a structured course.

Customization
No doubt, templates and predesigned elements are fun to use, but, it is just amazing that Rise enables us to customize them.

Scenario Characters
Moreover, Rise has a panel of model characters photographed in multiple expressions to help you bring liveliness in content scenarios like a dialogue.

Pocket-friendly and time-saving
If you have a limited budget but amazing goals, Articulate rise can become your show stopper.

If you see, the course creation interface itself is very crisp and clean. Articulate Rise is the best substitute for rapid content development. It can also prove really great to work individually and remotely. One can access it at home on a day and submit a new course on another.

Stats

 

38%

Developing cost reduced

44%

Time and cost for sourcing the elements reduced

50%

Developing time reduced

After all, who knows when we need to quarantine ourselves?

Possibilities of creation
Possible limitations of Articulate Rise is only the customization part. Unlike Storyline or any other software application, we cannot use various kinds of functions.

Our style and solutions

As an eLearning vertical, Multiversity aims to bring the power of browser technology and digital mediums to create amazing eLearning experiences for diverse audiences. Our solutions range from a rising bar of ever-changing beautiful possibilities in creativity. Of the above-mentioned working style approaches your goals, allow team Multiversity for a collaboration.

Feel free to reach us, and we will articulate content for you in articulating time and quality.

Are you ready for the transition to remote working?

remote working

WHO has declared the Coronavirus situation a pandemic. For many startups and businesses across the globe, Coronavirus is the first public health situation that we are dealing with, where working from home has become a mandate for businesses.

Now, we understand the strain that it puts on individuals and families. Like you, we’re also taking precautions to keep our employees safe and healthy, but that doesn’t have to slow us down from delivering inspiring training and development opportunities for our and your employees. Luckily for us, shifting in-person training to digital learning is quicker than one might realize.

Having helped thousands of L&D professionals create digital learning experiences for employees worldwide, we are currently offering assistance to enable business and educational continuity by

  • Providing bite sized learning modules for enhancing skills and have better trained employees come back to the office.
  • Making sure your employees are aware of and comfortable using various technologies, tools, hardware and software. For instance, monitoring the professionalism being maintained in online meetings. A delay with calls or even slight whispers heard online may show a lack of etiquette.
  • Managing and maintaining clear communication protocols between teams and managers for better coordination and smoother execution of work.
  • Furthermore, at a time like this, working from home with various distractions around requires monitoring and discipline to prioritize work and meet deadlines.

If you need any help during this time of transition to remote working, health and safety training, administration, we would be happy to curate quick solutions that help keep the sanctity of your business.

Instructional Designing

Instructional Designing

Learning design is the description of the teaching-learning process that takes place in a unit of learning. A unit can be a single course, a lesson from the course or a topic from the lesson. Instructional designing can be defined as creating well instructed learning experiences. These make the understanding and acquisition of knowledge/ skill more efficient, effective, and appealing.

Learning happens through our experiences and through the things we see and hear. So we need to give the learner an experience that makes sense for him/her.

This can be achieved by designing the course with proper understanding of the expectation from the course/ content. Instructional designing defines clear goal from the learning and hence gives a focused experience. Also it compresses the learning process and saves time too.

Instructional designing should be done is such a way that it engages learner with clear and meaningful contents. The implementation of the concept made by learning design specifications. The most common model used for creating instructional materials is the ADDIE Model

The five phases involved

Analyze –

to gatherinformation about one’s audience, the tasks to be completed, how the learners will view the content, and the project’s overall goals.

Design –

to create the project.. For example, the design phase begins with writing a learningobjective. Tasks are then identified and broken down for the designer. It determines the kind of activities required for the audience in order to meet the goals identified in theAnalyze phase.

Develop –

involves the creation of the activities that will be implemented. It is in this stage that the blueprints of the design phase are assembled.

Implement –

After the content is developed, it is then Implemented. This stage allows the instructional designer to test all materials to determine if they are functional and appropriate for the intended audience.

Evaluate –

The final phase, Evaluate, ensures the materials achieved the desired goals. The evaluation phase consists of two parts: formative and summative assessment. The ADDIE model is an iterative process of instructional design, which means that at each stage the designer can assess the project’s elements and revise them if necessary.

The key point is that instructional designing(ID) provides value and are able to pull the content together to craft courses that are focused and meaningful. With ID, there are clear instructional goals, learners characteristics are considered, and students are engaged with interactive instruction. Hence Instructional Designing is a very essential area of econtent development process.

Experience eLearning

Experience eLearning

Learning should be a gradual experience. We should learn and it should stay with us for the remaining years. If we try to dump all the knowledge which is packaged into one carton, the experience is more pressing or stressful than learning. Elearning gives complete learning experience. The knowledge transmission is as expected from any other format of learning. Let me put down few of its beneficial features.

Measurable

You can easily gauge your own performance. A quick glance at your course access history, it will tell you all you need to know about your progress. In an eLearning environment, this is an important element of the experience. Learners are easily be able to see how far along they are.

Attempts & Re-Attempts

eLearning, you’re putting yourself out there, testing your knowledge, and that doesn’t always end pretty. That’s why a good course needs some lifelines. The purpose of testing learners at regular intervals is to test their knowledge gain. If they answer wrong, they should invite further exploration. Ideally, failing should result in a reassessment of the situation, not in a conclusion about one’s ability.

Anchor Support

The Anchor is the important thing holding the whole ship. If it is not strong everything will sink. Learners also need a good anchor, someone to help and instruct them through the more difficult learning. The anchor in eLearning is the Subject Matter Experts (SME). He/ She needs to have a

greater understanding of the subject /course material than those who are learning. Otherwise, how can a learner learn new things when their SME/instructor is not up to the mark.

Step by Step

An eLearning course is set up in segments. It makes the learner feel comfortable as it is gradual learning process. One does not have to be burdened by the entire contents in one go. After each segment he/she can get confident about the topic and then move on. If not , it can be revisited. Take a quick rest, and then go to the next topic..

Elearning industry is experimenting on all new possibilities for enhancing learner experiences. Be it blended learning, Responsive learning, Mobile learning , Game based learning and many more to come.

Stress Buster !!!

rapid-development

With the demanding lifestyle, it becomes really difficult to suffice expectation of everyone around.. Time management and To Do list’s never seem to get along.

The day seems to vanish, while managing the professional task and balancing personal life. Still we never feel we have the perfect balance.

In such conditions, people don’t give a thought to learning anything new, even if it is needed to increase the professional productivity. Companies are facing low productivity due to low or negative response of the stress up employees.

Whenever you get few minutes of break, what are your stress busters?

1. Reading
2. Listening to songs or music
3. Playing Games on your mobile devices.

In this scenario , What if you are given a solution which includes all Reading, Listening and playing Games and “a Learning experience” too. This can be experienced on any device you wish to use.

Yes ! this can be achieved where it is Win-Win situation for both employer and employee. The employer can expect a better productivity from the employee.

For the employee it can be a few minutes of stress busting activity, with Gamification, good sound, and learning content in an interactive format. And of course on your own devices . You can do learning while travelling, between your meetings, during your break time. Anytime & Anywhere Learning. How better does can it be …

Elearning / Mobile learning is the best learning solution, for the effective use of time and giving equal importance for your personal choices.

Maximising the Potential of Employees Through ELearning

Maximising the Potential of Employees Through ELearning

People – they are the most important assets in any organisation. With this, there is no wonder why the management invests a lot of money for improving their knowledge and skills, making them highly-contributory in the success of the enterprise. There are several ways by which this is done, but one of the most popular would be through online training solutions. E-learning is believed to improve retention rate by up to 60%, and participants are five times more likely to learn compared to traditional training approaches.

At Multiversity, we believe that no organisation will be able to succeed without a competent workforce. With this, we are working with HR managers of leading corporates, government agencies & training institutes to create content that will be used for online employee training. We have a content-centric approach, and we believe that this is the best way to instil knowledge and skills to an employee. We believe that delivering learning experiences through well-crafted content through a creative understanding of the requirements. A highly skilled team of Instructional designers make it possible to bring out the best in every employee and to train them to help an organisation achieve its competitive edge.

Deployment of E-Learning Modules

The deployment of our modules that are used for online training follows a systematic approach, making sure of the best outcomes all the time.

Research: In designing content for e-Learning solutions, one of the first things that we do is research. We look at the target audience and their needs, which will provide the fundamentals for designing the course.
Training Needs Analysis and Identification: This is a systematic approach that determines the gap that should be addressed. It identifies the problem, which will be the basis of the modules that will be completed.
Development: By this time, we are already starting to devise the content that will be used for e-Learning. The output is not completed in a single day. It takes patience to come up with a learning tool that can deliver a high level of effectiveness.
Feedbacks: Once an initial output has been created, we gather feedbacks from stakeholders. This is an opportunity to spot any possible flaw or issue that can have a negative impact on the user.
Revision: Based on the feedbacks that have been gathered, the online learning courses will be modified as needed. This is going to be done repeatedly until we are completely satisfied with the final material.
custom elearning

How Our Content Can Help

E-learning can be beneficial in more ways than one, specifically because it promotes convenience since training materials can be accessed virtually anywhere. Nonetheless, it will be useless in the absence of having the right content. With this, here are some of the reasons why the content created by Multiversity can be helpful for any organisation taking up e-Learning:

We work with Subject Matter Experts to churn out contents for our online learning courses. We are leveraging their technical expertise in different disciplines to help us come up with relevant content.
We also come up with content with a logical progression. Meaning, it can facilitate better trail of thought. We use different Instructional Design models to guide the creation of our modules. For instance, through Bloom’s Taxonomy, we make sure that all modules are designed in such a way that they will be geared towards the following goals: Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation.
Most importantly, we make sure that our content is engaging. We see to it that learners will not be bored. They are created in such a way that it will offer an enhanced learning experience, which will help improve the outcomes of online employee training.

Why Choose Multiversity?

While there are many options when it comes to developers of online learning courses, at Multiversity, we take pride in being one of the best.

We create localised contents. Our custom online training for employees courses are tailor-fitted based on the location of the client while considering global trends. Our content is available in multiple local languages, depending on what is required by the client.
The team employs the best technology like authoring tools of Adobe Captivate, Articulate Storyline, Camtasia, and HTML5, among others to develop high level design modules that embrace the needs of companies.
We have served more than 4.5 million users and created more than 1,000 hours of content, which helped us build a better reputation in the industry.
We create valuable content that will help encourage independent learning, which will make online employee training more effective and efficient.
For Custom Elearning Modules for your business email us at elearning@multiversity.co.in

E Learning for government organisations in the financial sector

E Learning for government organisations in the financial sector

NABARD ties up with Multiversity for training content development

It is a crucial task for any organization to ensure that employees maintain and enhance their professional expertise and stay updated on current trends in the field. For the government organization like National Bank for Agriculture and Rural Development (NABARD), it is not just linked with the development as an organization, but also with the development as a nation.

NABARD has regional offices across all 29 states of India and in two Union Territories, whereas their training establishments can be counted on one hand. With this statistics, continuous employee training becomes a mammoth challenge. Constantly changing rules and regulations in the financial sector only add to the task. E-learning provides an apt solution to tackle this challenge.

The E-learning Advantage

As Section 38 of the NABARD Act mentions, the Bank shall maintain expert staff to study all problems relating to agriculture and rural development and be available for consultation to the Central Government, the Reserve Bank, the State Governments and the other institutions engaged in the field of rural development. The Bank has a training philosophy that ‘Training in NABARD is a proactive, planned and continuous process, as an integral part of organisational development. It seeks to impart knowledge, improve skills and re-orient attitudes for individual growth and organizational effectiveness’. This highlights the importance of continuous training of employees at NABARD.

Employee training for the huge workforce of NABARD spread across its vast territory also involves huge expenditure. The traditional classroom training incurs enormous operational costs with regards to accommodation of employees and other expenses. Besides, there are hidden costs involved as employees have to travel to another city /state and focus exclusively on learning.

The dynamics of e-learning enables the organization to cut down on unnecessary logistical expenditures and also provides employees with the flexibility to receive training at the time and place of their own convenience.

The Multiversity Approach

Developing training content for the financial sector calls for thorough understanding of the subject, meticulousness in presentation and a lot of effort to make it engaging for learners. Multiversity has earlier worked with IDBI and Cosmos Bank and brings in the valuable experience of working with the financial sector.

Leveraging the past experience, Multiversity will work in close coordination with Subject Matter Experts from NABARD to design and develop e-learning content. Instructional Designers from Multiversity will create the detailed storyboard by taking up segmented and sequential instructional approach with the use of interactive graphics and visuals.

The content will also include objectives-based assessment at regular intervals to break the monotony and facilitate better comprehension. Final development will be carried out using the latest HTML 5 technology, which makes it compatible for the use with various devices like desktops, laptops, tablets and smartphones.

What will it mean for NABARD, its employees and the nation?

Online employee training is the right solution for government organization like NABARD as e-learning helps it to stay aligned to its objective of maintaining expert staff to take ahead rural development in India. NABARD employees will benefit from the flexibility offered by e-learning and will also have an easily accessible reference source that can be used in a variety of situations. And ultimately, it will be their expertise that will help take our nation ahead along the road of rural development.